Quake spawned a new era of first person shooters. I take a look at the TenebraeQuake front end for Mac OS X, which also enhances the graphics.

Quake III Arena is the hugely popular 3D action game published for the Mac by Activision. The game has continued to be supported long after its initial release, although developer Id Software now. Quake 3 and Doom 3 OS X. Thursday August 1, 2002 1:59 pm PDT by Arnold Kim. We'll also require Mac OS X 10.1 or later for this release. DOOM is up and running under 10.2, which as an OS is. Intel Mac OS X 10.6 or later Quake 1 (shareware or retail version). You can download shareware quake By ID Software (6.7 MB) here. (which is free). Posted in Games, OS X and tagged Apple, Mac, OS X, Quake on October 13, 2014 by ryanpaulley. Leave a comment Post navigation. This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.

The early ‘90s saw id Software take the first person shooter genre by storm with the Doom series, but it wasn’t until they released Quake that we saw true 3D graphics and rendering.

QuakeMac

While the Doom engine was 2D cleverly rendered to appear 3D, the Quake engine featured true 3D rendering along with superior graphics and lighting. The speed and quality of gameplay was superb for 1996 when it was released, especially considering the hardware. It would run on a Pentium PC and was later ported to the Mac and several consoles. Sequels followed, and the Quake line was established as one of the biggest series of first person shooters.

Rendering

The introduction of 3Dfx and OpenGL rendering gave gaming on a computer a massive advantage over consoles. The difference in graphics was amazing. I remember seeing Turok Dinosaur Hunter and Need For Speed 3 for the first time rendered on a Pentium PC which had an Orchid Righteous 3Dfx add-on card in, and it blew me away.

Compared to earlier first person shooters, Quake looked so modern, but adding 3D acceleration with GLQuake made the experience out of this world. The maps were rendered with smooth walls, detailed extras, and fantastically rendered enemies. Lighting and blood splatter looked realistic. All these added further to an immersive game experience that set the way for games after this.

Fast forward to 2015 and I still love playing those old games – and with hardware so advanced these days it makes the experience even better. Older games can be tricky to play on a modern Mac, as most of them were designed for PowerPC with only a few of them being Universal Binary or having Intel front ends.

Luckily there are number of people who build new Intel front ends that can enable a game designed to run on early Power Mac and PowerBook G3 machines running around the 250 MHz mark to play on modern Macs running at 2 GHz and the likes.

I have tested it in OS X 10.11 El Capitan, and it works perfectly.

TenebraeQuake

I have tried a few front ends for Quake and have found TenebraeQuake to be the best. You have options to customise your settings, such as resolution and whether to run full screen or not. You can also select whether to play a music CD or a folder of MP3 as your background music, which is a nice touch.

Quake 2 Mac Os X

I am running TenebraeQuake on a 1.7 GHz i5 11” MacBook Air with 8 GB RAM. As you can imagine, it has no problems playing it, and at 1366×768 full screen it looks absolutely beautiful.

Quake mac os x

Rendered in super high resolution and playing as smooth as butter, this game – which is nearly 20 years old – looks phenomenal. I even ran the timedemo: it racked up 59.2 fps, moving at an incredible speed.

Quake Mac Os X

However, it doesn’t stop there. TenebraeQuake is more than just a modern front end. It adds extra detail to Quake, such as advanced shadowing, bump-mapping, and lighting. Explosions look amazing, fire and smoke are rendered superbly, and there is smoke too.

Here are comparable scenes. On the left is a standard rendered version using GLQuake, on the right is the TenebraeQuake version.

You can see the difference, and it certainly is impressive.

It isn’t 100% perfect. I have noticed a few graphical issues. Some of the water/lava can appear a bit bright, and some items in water, such as zombies or floating keys, can render slightly odd. But on the whole it is an amazing job.

It can be played using the retail or shareware version of Quake. Simply follow the instructions, which requires switching a few folders around, and you are good to go.

While TenebraeQuake and its extras are a bit heavier than the standard GLQuake, it still runs on moderate hardware and runs a dream.

Check out some of the screen grabs from the TenebraeQuake below to see how well it looks.

I’m off to continue playing one of the best first person shooters ever created.

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Quake 4 for mac os xMac

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Quake For Mac Os X


Fruitz Of Dojo
Update
Freeware
1.1
5/9/2006
3.4 MB
36,580
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Quake II for OS X 1.1
This is Quake II for Mac OS X. This release includes the software and OpenGL renderer plug-ins.
• Recompiled as Universal Binary.
• Redesigned startup dialog.
• Optimized the software renderer for windowed modes.
• Windowed modes (software renderer) are now resizeable.
• The game will renderer inside the Dock document icon (instead of the application icon) if minimized.
• Screenshots are now saved in PNG format.
• Minor bug fixes.
Universal Binary (PPC/Intel)
• MacOS X 10.0 or later.
• Quake II [retail].
Quake II
Quake II Source


that baby-stealing dingo(10/14/2007 - version 1.1)
Not working so much. Installed my old PC version to my Powerbook G4 Dojo's instructions don't give you any guidance on how to do this. I copied the 'install' folder from the disk into my games folder and ignored the other files on the disc. Then I dragged the contents of the 'base2q' from the Dojo package into the base2q of the 'installed' game, which requires a password override for whatever reason. Anyway things were looking good, I clicked the Dojo quake II icon and off I went. The game started up, I adjusted the settings to high, selected 'start game' and got the following message: 'mkdir ./baseq2/save' failed, reason: 'Permission denied'. And the game exits. Perhaps I am doing something wrong?
Starry Eyed Surprise - 2(6/8/2005 - version 1.0.8)
After a week of playing I've concluded that this is actually not a perfectly working OS X app. Every so often the game will completely lock up, irreversably crashing the entire system, forcing one to annoyingly restart their Mac the hazardous way, by pressing the restart button. This is not good for your computer, and any program that completely crashes your computer is BAD. I love the game, and it's great to play it on OS X, but this is a serious bug that NEEDS to be fixed.
Starry Eyed Surprise(5/28/2005 - version 1.0.8)
This app will even work with the PC version of Quake II! Great job!
Infected (my quake name)(4/26/2005 - version 1.0.8)
what can i say? im with ID the whole way
Lone(8/7/2003 - version 1.0.8)
Works beautifully well on my TiPB 1ghz with 1gb of RAM... Well over 100fps.

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