It seems silly of us all, maybe even a little funny that someone's creation brought a whole bunch of people together. But if you think about it deeply I don't think it's silly at all, typing about this comes from my gut. And I sincerely hope and do wish that somehow, someway everyone that misses this game gets to play it again someday.
This game has helped me and I'm pretty sure others subconsciously, whether or not they like to admit it, on how to empathically and correctively treat people with moral respect and kindness with self awareness: How your words and actions can effect other people's words and actions, how they affect other people's emotions, and the outcomes of your relationships. It's taught me not to take anyone for granted, because you never know what tomorrow will bring, It's taught me to not hide my sexuality in the darkness but to be open because I might hurt the one I love. It's taught me to see the hurt behind someone's witty and sarcastic jokes. To recognize and acknowledge that everyone has a story, no matter what their story may look like on the cover: the inside of them is completely different. Everyone has a right to own and tell their story. Everyone story is worthy of being heard and told. That everyone has a right to be heard for the reasoning as to why they act out they way they do. Not everyone is as they appear to be. Everything is literally not what it seems. And with being only 11 yrs old when first playing this game, It's honestly and most importantly taught me how to deal with bullies and how to stand up for myself and others as well. Lol and with coming in super clutch: how to confidently talk to my crushes.
This game was such a nostalgic savorous memory for us all, let's fight together to bring it back to life! Who is with me :)?
Here is their contact information if you would also and would be greatly appreciated to help advocate even more! When requesting please be nice and genuine as much as possible :). Please request and share for more petitioners to sign that you know of that used to enjoy The-N network!:
http://thup.com/contact-thup/
June 23, 2007 8:01 AM | Simon Carless
Having just posted about Western dating games, there was a comment on that post, from Kevin Cancienne (now at Area/Code) that was notable enough that it's worth its own GSW post - particularly because it reveals a free Flash game that takes cues from the Japanese norm. Kevin writes:
'I hate to pimp a former project of mine directly, but the last game I did with Thup was a Western-style dating game for 'tween' cable network The N called The Hook-Up. A lot of the issues we dealt with while designing the game are directly related to some of the stuff raised here.
While not perfect -- due to the constraints of budget, time, and the online Flash game format (and possibly some overambitious goals) -- I like to think we tried to work some interesting ideas in there. We took a close look at Japanese dating game conventions, and it sounds like the Backbone guys did as well. Those games are very much about time management, which is an interesting mechanic, but as noted here, can limit the time you spend really engaging with the meat of the social issues the medium (and presumably, the audience) really wants to address.
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We were also wary of the limitations of the conventional adventure game-style conversation tree format, and while The Hookup did have a bit of that, we went with the fairly insane idea of sticking a stripped-down Magic: The Gathering-style card battle in the center of the game. We ended up with what we called 'Intense Conversations' -- abstracted verbal altercations in which the player got to utilize the secrets, lies, and gossip that made up the game's social economy.
I've had my eye on Brooktown High myself, but I'm PSP-free so I'm not sure I'll have a chance to give it a look. Simon, I agree that there are interesting possibilities in the idea of games exploring this kind of untraditional subject matter. I personally think there's something beautiful about using games to try to quantify the unquantifiable -- emotions, social dynamics, etc.
While I'm very cautious about idealizing the wacky subject matter of games from Japan (they're often just as guilty of cliché and slavish pandering to convention as our own), I do hope that western developers continue to loosen up and apply some of our game design and development know-how to more than just ballistics models and crime movie tropes.' Great post.